Sniper Ghost Warrior: Contracts has some of the most inconsistent AI of any game this generation, sometimes as bad as Aliens: Colonial Marines. While that's one of the more severe instances we experienced during our playthrough, there was little else that made it feel worth playing. That experience defines Contracts as a whole. After about an hour of checkpoint and mission reloads, the intel finally managed to stay in place, finally allowing the objective to be completed. Except blowing up that door caused the intel to glitch out and disappear, repeatedly. Unfortunately, the solution was to throw a grenade at the door, blasting it open and allowing the precious intel to be snatched up. With a sputtering breaker box nearby, it seemed as though there may be some type of puzzle, or at least a path to follow to a separate breaker that could open the door.
The gate is locked, but there's no lock to blow off to swing the door open, as there had been up until that point in previous encounters. In one mission, intel is locked behind a gated area indoors. Any time it feels like Contracts is going to try and do something new and interesting, it never extends. It only has a few primary objectives throughout its five main levels, eliminating a target, collecting intel, and two instances where players get to place C4 on a structure. RELATED: The 10 Best Stealth Games Ever Madeįor a game that's built on its apparent replayability, Contracts seems hell-bent on shooing players away, even more than the luke-warm Sniper Ghost Warrior 3. The game is relatively short, only taking roughly 8 hours to complete the main objectives, but it becomes a slog as more issues become apparent. A slow, boorish, slog that's at best mediocre and at worst infuriating. Nathans Bedroom (Nathans Strike Exclusive)Ī secluded boy named Nathan takes revenge on the man who diddled his bumhole.It's difficult to nail down one specific issue that plagues Sniper Ghost Warrior: Contractsbut it's abundantly clear what the game is trying to be - a mix between the episodic Hitman games and Far Cry with some generic near-future elements. It's an experience that's routinely frustrating and almost never rewarding.Run Brenton Run (Nathans Strike Exclusive).Dads Fleshlight (Nathans Strike Exclusive).
In the Second Mission: From Out of Nowhere, Anderson splits up from Diaz, where Diaz and Keller lead the assault team. As Anderson and Diaz go through the jungle, they eventually rendezvous with Keller, and they take the Satellite Dish. In the Philippines, Anderson, Diaz, and Keller venture through the jungle, Anderson and Diaz split up whereas Keller leads the assault team. One of the buyers for the weaponizes disease is Kalalo, a Filipino who is the shot caller for Abu Sayyaf. In the First Mission: Communication Breakdown, General Wheeler sends Captain Cole Anderson, CIA Operative Mike Diaz, along with Keller, Gomez, and Nichos to go to the Philippines where a group of Russia mercs made off with African Hemorrhage Fever, Wheeler claims that it makes the Black Death look like a head cold. The story takes place in 3 acts, each with their own location and period in time. Stealth kill ability, to silently take out enemies from behind.Multiple and varied locations including urban, jungle, mountain environments.Night vision and thermo vision goggles to use in limited visibility situations.